![]() ![]() What made the Chrono Trigger best in slot gear only being partially obtainable in a single playthrough so great though was being able to kill the boss of the game at any point in time and even having a difficult time on a new game+ trying to kill the boss of the game at a point the main character is supposed to die and the boss is more powerful than any other point in the game, I don't think that would be as exciting in a game that is more skill based and would prefer the more challenging fights to be won because you got better at the game rather than better equipment, so I would prefer more cosmetic or horizontal progression post game like more shards that aren't necessarily better just different.Īs far as level goes I like the way Xenoblade Chronicles 2 is about to do it, have your level carry over to new game+, but give people the option to sell their levels for a currency to unlock cool new stuff. I like the idea of only being able to unlock either the pure Miriam costume or the fully corrupted Miriam costume in a single playthrough and having to complete a New game + to unlock the other. What else would you like to see in new game plus? It greatly expanded the game in that it gave me long term goals which stretched across multiple playthroughs.Ĭurious to see how many of you would enjoy something like this in Bloodstained? The same was true of some rare and powerful pieces of equipment where they were best in slot for multiple characters but you could only acquire one per playthrough. For me this was incentive to play over and over to max out the stats of each character. You could only get a certain number per playthrough. There were items called tabs (power, magic, speed tabs) that when consumed permanently increased a stat value by one point. In my mind, a game that approached this idea correctly was an old school JRPG called Chrono Trigger (which I spent way too much time playing just because of its New Game+).Ĭhrono Trigger allowed you to keep your level, stats, and equipment and play through the adventure again and again with new game plus. Each playthrough, or iteration should provide opportunities to continue advancement, to continue making the character more and more OP. This thread is intended to discuss what features you would like to see or would NOT like to see in the new game plus rollout.įor me, I like to see new game plus that allows the player to continue advancing the character and making it stronger.
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