What’s so good about him…well ball jointed shoulders basically. Not Billy, not Jimmy, he’ll not even main antagonist Shadow Master but this non event of a sidekick hero. Why? Because he’s actually my favourite figure in the line. Vortex - Double Dragon - Tyco 1993 - I’ve mentioned already how my main gripe with this line is that there’s more heroes than villains in it, with 2 of those heroes being created for the short-lived cartoon as sidekicks, but Vortex, one of those aforementioned cartoon creations, has a figure that annoys me more than any other. #triggerhappy #doubledragontriggerhappy #doubledragon #doubledragonanimatedseries #doubledragoncartoon #doubledragontoys #tycodoubledragon #tyco #tycotoys #90scartoons #90stoys #90sactionfigures #actionfigures #toys #80svideogames I’d rather they have additional weapons, it’s a nonsense this line never have pipes or nunchucks like the games. I don’t understand why they made his ammo belts on his arms as separate pieces as opposed to just sculpting them on. As much as the villains have drew my ire in this line, and Trigger Happy is ridiculously goofy looking…he’s goofy in an 8-Bit videogame enemy kind of way with his pink skin and sky blue hair. I never understood why it can attach when he holds it. He’s got a massive spring-loaded missile launcher that can be stored on his backpack. It does bring up the further question of why they chose this figure given these aren’t in scale with anything. There were Double Dragon toys? And who is Trigger Happy?! Turns out some cyborg goon of Shadow Master. Comic magazine Wizard used to do ‘Homemade Heroes’ a section where they showcased custom action figures and one detailed that it was made from ‘Trigger Happy from Double Dragon’ which blew my mind. Bottom line? Don't waste your time.Trigger Happy - Double Dragon - Tyco 1993 - Unbelievably, this figure, in a way, was actually the way I became aware of this line. Even those with fond memories spending quarters playing Double Dragon IV's precursors in the arcade aren't likely to get much enjoyment from this poorly planned sequel beyond its soothingly familiar theme song. There's a pretty good chance many people will give up on the brawling monotony after dying during the ninth mission two or three times in a row. The story mode is short, but players have limited lives. Sadly, the one truly novel addition to the series - the nearly endless Tower mode, which lets players choose from a wide variety of playable characters - isn't available until you've finished the game, and that's a feat that's far from guaranteed. Players are going to die endless times trying to make simple platformer-style jumps, and they're going to wonder in frustration why some of their punches and kicks connect with characters on a slightly higher plane while others do not. There's no sly wink in its poorly written dialogue, no subtle updates to the interface or action to acknowledge that there's a reason why games have evolved. Arc System Works has stayed unflinchingly true to the series, crafting a new game that recreates the look and feel of its predecessors almost perfectly. There's next to no value in this curious rehash of an old and nearly forgotten series to anyone except those who played the original games - and probably not even them.
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